A Berlin-based political analyst with a decade of experience covering European affairs and a passion for investigative journalism.
The studio behind popular role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently shown its next major project, creating significant anticipation within the player base. However, subsequent remarks from the studio's figurehead have brought clarity to the discussion, focusing on the team's stance toward AI tools.
In a recent clarification, the studio's founder outlined that the team is using machine learning for certain supporting functions. These involve fleshing out pitch decks, producing initial concept art, and drafting draft text.
Importantly, Vincke emphasized that the end content in the game will be authored exclusively by real creatives. "Larian is creating all the content in-house," he said.
Larian is continuously increasing our team of writers and are currently assembling dedicated writer rooms.
Since concept art is being explicitly mentioned — we currently have twenty-three visual developers and have job openings for additional artists.
Each initiative we do is supplementary and focused on having people spend more time on making content.
Any machine learning application used well is additive to a developer's workflow, not a substitute for their craft.
The news of employing this technology initially provoked concern among some the player base. In response, Vincke issued additional detail on online platforms.
"At Larian, we employ AI tools to research ideas, similar to we use Google and art books," he wrote. "During the initial planning process we use it as a simple sketch for structure which we then replace with original illustrations."
He noted, "Our studio recruits talent for their inherent skill, not for their ability to execute what a algorithm proposes."
Vincke had previously detailed the team's practical method to machine learning, grouping its use into primary functions:
He specifically stated that key artistic domains — including music composition — are not fields where the company is reducing human talent. Conversely, Larian is expanding its staff in these precise positions.
"Our studio is not releasing a game with any AI components, nor planning on cutting staff to substitute them with AI," Vincke concluded.
A Berlin-based political analyst with a decade of experience covering European affairs and a passion for investigative journalism.