A Berlin-based political analyst with a decade of experience covering European affairs and a passion for investigative journalism.
The latest Day of the Devs digital showcase revealed a number of fascinating upcoming titles, but one especially has captured the imagination: UN:Me. Created by Historia and Shueisha Games, this single-player adventure seems to fuse together the dread-filled setting of a Silent Hill game with the paranoid deduction core of Among Us.
"It's a distinctive game where a young woman harboring multiple human souls inside her must escape from a maze of the mind," states developer Yasukazu Kawai.
In UN:Me, players assume the role of an unnamed female protagonist who appears to be of teenage years. Inside her reside four separate souls, each with unique fears and motivations. These souls can seize control spontaneously, releasing their deep-seated phobias upon her suddenly.
Based on revealed gameplay, much of the narrative unfolds within a creepy medical facility, though additional clips depict the protagonist exploring a desolate church.
"What makes you fearful of? What makes you uneasy?" asks creative lead Shun Sasaki. "High places. Small rooms. People in power. Things that seem trivial to other people can activate something primal within us. This game delves into that idea — anxieties that are unique to each person."
The central mechanic revolves around managing the persona that emerges at a particular time. However, these identities will change involuntarily as you play. During exploration, each soul's anxieties become amplified and assault the protagonist in succession. When the soul shifts, so does the particular terror the player experiences.
Initially, UN:Me displays noticeable visual similarities with the Silent Hill series. The hospital is filled with orderlies all sporting the identical visage, with unnervingly wide grins. Figures in the waiting room have large blooms where their necks should be. Floral motifs are an ever-present element, contrasting natural beauty with supernatural dread.
Yet, UN:Me introduces a singular twist. Players must determine which of the four entities haunting the heroine is the "real" one. "Each of the personas claims that the body belongs to them," explains a developer. "During the game, you must determine who is real."
After a player believes a soul is an impostor, they are forced to destroy it. But, since each soul can lie or hide the reality, it is incredibly simple to make a mistake.
"Perhaps you've already destroyed the real [soul] with your own hands," a voice suggests. "The final entity standing might be a fake. In any case, your choices are final."
UN:Me does not yet have a confirmed launch window, but it is can be wishlist on platforms.
A Berlin-based political analyst with a decade of experience covering European affairs and a passion for investigative journalism.